Saturday, August 29, 2015

Clan War Matchup from Hell!

Our latest clan wars match up was one of the worst that I have personally been involved with from a balance standpoint.  Generally when you have the top bases, the other clan is stronger in the middle, or somewhere else in the match to balance the weighting.  For those that don't know, you can see your defensive weight by adding up all of the storages and townhall resources on your map during battle day.  It will not display the weighting until battle day, so ignore the amounts during preparation day.  The amount will vary based on your clan's perks, as well as based on your townhall level.  So with that in mind, as long as one person looks at all the weightings, it will be accurate.  So for instance our number one base is Tpchid.  He has 23,250 gold in each of his four storages.  He also has 1,000 in his townhall.  This means he has 94,000 gold available.  So for the purposes of his defense rating he is 94,000 or for convenience 94.  This means an equal match for him would be another base of 94.  Let's start with a look at the top five bases of this clan wars match.  I will display our war bases on the left and theirs on the right.






So the breakdown for the top five bases is as follows.  Evil Queso has Tpchid, Daan, Ms. Taco, Kletus, and Bdizzle with weight ratings of 94, 93, 93, 92, and 88.  The combined royal levels for the top five in our clan is 270.  The opposing clan's top five base defensive base weight ratings were 100, 98, 97, 95, and 95.  Their combined royals were 359.  This gave them five bases better than our number 1 defensively as well as a 89 hero level advantage just in the top five.  Generally, this means that they will be weaker than our clan lower down in the match, so let's look at the next five bases.





So our 6-10 have defensive base ratings of 87, 85, 82, 70, and 70.  They have combined hero levels of 154.  The opposing clan's 6-10 have ratings of 94, 94, 93, 91, and 90.  They have combined hero levels of 278.  That gives them a huge defensive advantage from 6-10 and a 124 hero level advantage.  In fact their 6-10 has higher combined heroes than our 1-5.  So after reviewing the top 10 bases for each clan they have a 213 hero level advantage.  I'm sure their advantage will go away lower in the match in order to balance this 30 vs 30 clan war.  On to the next 5!






So the base ratings for our 11-15 go as follows: 68, 68, 68, 67, and 66.  Our combined hero levels for 11-15 are 130.   The enemy clan is 84, 73, 71, 70, and 66.  Their combined hero levels are 173.  The enemy clan still has a huge defensive advantage for 11-15, but the good news is we are tied at 15th place.  They still have a 43 hero level advantage at this base range.  I'm sure that the next five bases will be the turning point.  I will however list the bases and hero levels for comparison.

16.   66          16.   66  
17.   64          17.   65
18.   51          18.   64
19.   50          19.   62
20.   50          20.   53
21.   47          21.   50
22.   44          22.   50
23.   40          23.   47
24.   35          24.   34
25.   27          25.   29
26.   19          26.   28
27.   15          27.   26
28.   12          28.   24
29.   11          29.   24
30.   7            30.   22

Looking at the final 15 bases we have one base that has a higher weighting than the opposing clans lateral base.  That is at base 24.  For the last 15 bases we have 75 total hero levels.  The other clan has 112 hero levels.

In conclusion our overall defensive weight for the entire war is 1,729.  Our total combined hero levels is 629,  Their overall defensive weight rating is 1,955.  Their overall hero levels is 922.  So this "fair match" gives us about 88% of the defense that they have and 68% of the hero levels that they have.  It makes the opposing clan significantly better on offense and defense.  I personally haven't previously witnessed a war this lopsided.  We lost the war 79-64.  I will leave you with this one replay versus their maxed base.


Thursday, August 27, 2015

Two War Updates at Once!

I have say I have been a bit behind on the war updates but I will try to get back on track today!  First I will say that we have completed two different wars since the last update.  The first war was versus a Chinese Clan that I do not know how to type the name.  We were able to come out ahead and win 73-70.  Here is a look at our war log to show the victory!


The next war was versus a clan named Jr. Gladiators.  We were please to not have to fight the Sr. Gladiators because I'm sure they were much better.  The Jr. Gladiators had 52 prior war wins and were a level 5 clan.  They say that they war always which based on their clan level we felt it safe to assume they weren't very good.  We ended up being right!  As you can see above, we were able to win pretty easily by a score of 76-58.  We ended up getting 21 three star attacks in the match.  We were able to three star every base they had that was townhall 9 or below as well as one of their townhall 10's.  This was despite them having 2 more townhall 10 bases than us.  Here is a look at the slaughter.


I think they gave up pretty early in the war.  They weren't very good at attacking, some of their top bases were attacking bases in our lower teens.  At any rate we just scored two straight victories!  We have another match in progress now that I am going to do a big post about as it's one of the largest mismatches I have ever seen.  Look for that later on tonight!

Tuesday, August 18, 2015

Clan Wars Result: One Star loss to Clan ***CAO***

It happened again, we lost by only one star.  The final score in the match was 75-74.  We actually beat them in three star attacks 21-19, which marks the second straight loss where we out 3 starred the opposing clan.  We struggled against their maxed bases at the top which led to us losing.  Here is the tale of the tape:

Saturday, August 15, 2015

Clan Wars: ***CAO***

It's the weekend again and that means it's time for war.  We matched up with a clan named **CAO*** for our weekend war.  They look like they are serious because they have 6 bases that are townhall 3 with no added defenses other than the original canon.  They are doing this to artificially lower their clan's value and to give their top and middle bases a huge advantage in the war matching.  It doesn't look to have worked to its full effect this war because it seems like it is not going to be a huge mismatch.  The clan is a Russian clan that wars twice a week and is clan level 5.  They have won 65 wars to date.  Here is a look at the opposing clan:
The war has just begun and will conclude tommorow night!  Time to go watch some battles :)

Friday, August 14, 2015

Clan Wars Result: Tawkeht 2014 by a star 70-71

It happened, we lost a war to Tawkeht 2014.  We struggled versus one base design that the top three players in their clan had netting only 1 star for our efforts.  We also could have gotten more stars against their townhall 9s but we did not manage to do that either.  In the end we came up short 71-70.  It is always disappointing to come up on the wrong side of a close war.  Let's take a look at the star count to properly understand how we lost:
The first thing of note is that we won the three stars by a total of 16-15.  We still lost the war because they managed to get stars on every single base we had, while we had two bases that we got no stars on.  So while we lost less attacks and had a higher average destruction they won by outpointing us at the top of the map, and defending well enough at the townhall 9 level to keep us from winning.  Essentially, there was at least 3-5 bases that we should have three starred but we did not.  It's time to go back to the drawing board.  We have another war starting tonight so we will have to dust ourselves off and get after it!

Wednesday, August 12, 2015

Clan Wars: Tawkeht 2014

It's that time again, Preparation Day!  This war we have matched versus a clan named Tawkeht 2014.  I assume that means the clan was made in 2014 but I'm hoping it's their birth year.  They are a level 6 clan with only 39 war wins.  They have several members with over 500 war stars and some in the mid 600s which leads me to believe that they could be a new clan with serious war members.  They hail from a little place called Uzbekistan.  They have 48 members in their clan which makes me wonder if they usually war at a higher number of players.  This war is 30 versus 30, so they have 18 members sitting out.

We appear to have the advantage at the townhall 10 level with eight townhall 10 bases to their 5!  They however have way more maxed townhall 9s than we do.  They have five maxed townhall 9 bases to our two, assuming the teslas are maxed, since we can't see them.  They outnumber as 12 to 9 in total townhall 9s.  I have a distinct feeling this will be a hog clan based on their profiles, so it will be a interesting war as we do have some bases susceptible to hogs despite my warnings about proper placement of double bombs.  Either war I expect us to pull out the war win but only time will tell.  Here is the profile of our latest matchup:


Tuesday, August 11, 2015

Double Bomb, The Importance of Proper Placement

Each townhall level has a variety of popular attacks which are commonly used in an attempt to get three stars.  Townhall 8s generally like to use hogs, gowipe, or dragons in their three star clan wars attempts.  Townhall 9s like to use a various of air strategies as well as gowipe, gowiwi, and hogs.  One of the common strategies between townhall 8 and townhall 9 is the use of hogriders.

In creating or modifying your base layout, you should give heavy consideration to the type of attacks you will typically be facing.  For instance as a townhall 8 you should not prepare your base to defend against level 30 heroes and quadlavaloon.  This is because if a townhall 10 is attacking you in war, the war is already won by your clan!  So with that in mind let's consider hogriders for those townhall 8 and townhall 9 bases out there.  Hogriders' biggest weakness at these townhall levels are giant bombs.  This is in part because of the giant bomb does 1.5 times as much damage versus hogriders.  If two giant bombs explode it instantly kills even a maxed level 5 hogrider.

Now that we know a pair of giant bombs can wipe out an entire group of hogriders, we must figure out how to place them in a manner that works best for our defense.  I would list several key factors in placing a set of double bombs in the base.  First, consider where your enemy will most likely attempt to lure the castle. Second, note that the bombs must be directly between two defensive structures.  Third, understand that the bombs must not have additional defensive structures too close to them as that could change the pathing of the hogs away from the bombs.  Finally, the bombs must not be in front of the archer queen.

So let's consider your clan castle.  Click on your clan castle and view its range.  Plan how you would lure the castle troops with hogriders.  Ask a few people in your clan as well.  Most of the time all of the players will pick the same location.  You want to avoid using your double giant bomb in that location so as to avoid getting it triggered before the main army is deployed.

Next let's consider where they are placed in relation to defensive structures.  They must be placed in between defensive structures to ensure that hogrider pathing takes them from one defensive structure directly through the two giant bombs and into the second defensive structure.  This will allow both bombs to hit all of the hogriders.  Placing them between regular building units will allow hogs to either avoid the giant bomb, or run through it before it blows up.

Now that we have established the two defensive structures that they will be between, we must make sure that those two structures are the closer to each other than anything between them.  They must be two tiles away so we must ensure nothing is adjacent or one tile away in a manner that would navigate the hogriders away from our double giant bombs.

Finally, and perhaps the most important.  Keep the double giant bombs away from your archer queen (townhall 9).  Your archer queen is going to be a prime target for them to kill in order access the second and third star on your base.  They will most likely use a golem, a couple wizards and their heroes to attempt to get to your archer queen.  You do not want the golem absorbing your double giant bomb.

Here is a video illustrating most of the main points that I have listed, for those of you that are most visual:

In closing, hogriders are still a powerful force to be reckoned with at townhall 8 and 9.  You can however, vastly reduce their effectiveness with proper defensive planning.  Good luck making your next base!