Thursday, July 9, 2015

Earthquake Spell, will it change wars forever?

We are still in the middle of our current war, but thanks to someone on the opposing side spending a bunch of gems on upgrading their lab we got to see first hand the new earthquake spell.  Their number 1 ranked player attacked myself and Tpchid with four volleys of the earthquake spell.  Here is the warbase that I selected for this war:
As you can see he is attacking with a gowiwipe army.  He uses his two hog riders in an attempt to pull the clan castle and fails to pull a single troop.  Fortunately for him, he gemmed his poison spell to level three already.  The next thing he does is lay down his four earthquake spells:
As you can see the four earthquake spells completely destroyed max level walls and creating an easy pathway to my townhall.  Furthermore, it eliminated any risk of troops not going into the jump spell, or a jump spell expiring.  You can guess what happens next as his army rolls in for an easy two star:
Here is a look at the earthquake spell on Tpchid who has a much different base than me, but still fails prey to the new earthquake spell.

As you can see the earthquake spell took out two large sections of yellow walls causing the opponent to only need to break the first wall to be able to access the townhall.  Fortunately for our clan and Tpchid, the attacker this time used a really weird 19 witch 1 golem army.  He was able to walk straight into the townhall for an easy star, but his troops died quickly from the lack of diversity.  We still have about 8 hours left in the clan war, but we are struggling heavy with the previously mentioned base differences.  It is compounded by the fact that they have access to spells that we have had time to research through their spending of gems.  Anyway I will let you know how it ends after the war.  Currently we are down 62-49. 

No comments:

Post a Comment