Tuesday, July 28, 2015

GoWiPe tips and tricks

GoWiPe (Golem, Wizard, Pekka) is a powerful army in clash of clans.  It is powerful for townhall 8, 9 and 10 armies.  It is one of the few strategies that remains viable across so many townhall levels.  One of the biggest problems with the strategy is when your pekkas wander around the outside of a base for a one star attack.  By practicing and learning what causes them to wander you can reduce the risk of this happening and increase your chances at a three star attack. 

In our last clan war I used a Gowipe army with Burrito, a townhall 9, versus a townhall 10 on the opposing clan.  This townhall 10 used a very common base I've been seeing for over a year.  Check it out:


The base is a symmetrical base with obvious tesla positioning.  They could have teslas outside of the base but in my experience that is extremely rare.  The first thing I did when scouting this base is look for someway to pull the clan castle troops.  This clan was heavy into dragons and lava hounds in their clan castle.  This castle has space for 25 so I expected a dragon.  I did not want to fight a dragon in their core when I may or may not have wizards left alive.

During the initial scout I noticed they had oddly place air defenses.  I knew if I pulled the troops from the bottom middle of the map I would avoid air defenses.  I also noticed there was only one archer tower (yellow circle) and no wizard towers in the bottom square.  This meant I could pull the castle with a couple of balloons and take out that archer tower.  This would leave two gold mines, two canons, two builder huts, dark spell factory, three barracks and a dark elixir collector free to be picked off by a couple of minions.  There are 84 buildings at townhall 10.  If I kill one archer tower with a couple balloons and use three minions during the fight to snipe those buildings, this base is giving me a relatively cheap 14% with the use of only 21 army troops.  Noticing similar flaws on other bases will enhance your two and three star attacks.

Now that I had a plan to pull the clan castle and get that first 14%, I started thinking about the real assault.  I like to attack near the archer queen if possible, in this base she is near the top left.  This is a nice place to start an attack because two of the defenses near here are air defenses which won't hurt our land army.

I know where I want to initiate the attack, but I still need to consider how I'm going get to the core of the base and keep troops from wandering?  First I can use four earthquake spells where that tesla tower will be.  It's covered in a blue circle.  This will open up the core and give access to five compartments.  The next step is the most important part of the entire attack! Look at all the storages on the top left.  A grouping of storages means two things.  First, it means they could be trying to protect that area with large hit point buildings indicating they have identified they are weak to attacks from that area.  This is a good thing for because they are showing us how to beat their base.  Secondly, it means I have to ensure that I finish those buildings off before I drop my heroes and pekkas or they will wander around the base.  The yellow arrows indicate what happens to my army if I don't kill those buildings before dropping the heroes and pekkas.  It indicates where they will wander around the base.  The red arrows indicates what happens if we clear out those trash buildings first.  I drop three golems where the red arrows are.  This will tank all of the damage from the northern left defense buildings while I drop wizards to clear out the storages.  Once the storages are finished I used two more golems, two pekkas and the two heroes to go straight to the core.  I don't usually use so many golems but Burrito is a townhall 9 with no freeze spell and needed the tanking.  If you attacked this same base as a townhall 9 defender (meaning the base is a townhall 9 instead of a townhall 10) you could use just two golems instead of five.

This attack ended up being an 82% two star victory.  Most people complain that townhall 9s cannot beat even a relatively new townhall 10 because of the infernos, but this video will show you otherwise.  Check out the actual battle:

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